Polygon: How EVE Online designs, and sells, war

I don’t have much patience for massively multiplayer games, or multiplayer computer gaming in general. That said, EVE Online fascinates me, because of the degree to which players have real freedom within the constraints of the game. And because of that freedom, structures pop up within the game, often  ones that mirror real-world economics, politics, and even press. I take distinct enjoyment from reading articles about EVE and considering the fact that nothing in the game as it is today was created by the developers.

I wish someone else would take a risk on a similarly ambitious freeform game. Given some time and buy-in to the concept, I might play it.

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