So this was the first week I shifted entirely to working on games instead of fiction. I’m still figuring out how well “word count” works as a metric for games, especially as certain aspects take much less actual writing than others. So instead, I’ll list out what I did:
- Came up with a list of playbooks, and wrote descriptions.
- Cleaned up some of my existing rules writing, harmonizing the past/present/future ideas with my new descriptions.
- Drafted a list of basic moves.
Not too shabby, though I do still feel like I could have written more this week. Part of it was other stuff going on, part of it was distraction and energy levels. This coming weekend looks quieter, so I’ll try to use that time to my advantage.
In addition to moving Paradox down the line towards a complete prototype, I drafted a basic list of game ideas I’ve wanted to try and execute. They range from subsystem adoptions all the way to full games, though I haven’t been interested in trying to write a ground-up ruleset. Still, I’ve had a lot less difficulty coming up with game writing ideas than fiction ideas:
- Paradox, the time travel PbtA game
- A bottom-up exploration hex-crawl, likely using the Year Zero system
- A Cyberpunk/near-future hack of the Burning Wheel character creation system (Burning Cyberpunk), possibly written for GURPS (though maybe something else, like Cortex or Fate)
- An adaptation of the Rules Cyclopedia/Dark Dungeons Fiefdom/Domain rules for 5e
I want to tackle these one at a time, though I’m going to write a usable version of the last one once I start prepping my 5e campaign in November. This is a lot of potential work, though some of them have to wait (The Forbidden Lands Kickstarter which is providing an OGL version of the Year Zero ruleset will be doing so on a longer timeline). Still, I think working on Paradox now and then switching to Fiefdom/Domain once I need it for game prep should keep me occupied through at least the rest of 2017. My only hope is that this writing will scratch my game itch between now and when I start GMing again…though if not, I can always keep recruiting for Burning Wheel (Wednesday nights, in Boston!).